Detecting cheaters for multiplayer games:theory, design and implementation

Yeung, S. F. and Lui, John C. S. and Liu, Jiangchuan and Yan, Jeff (2006) Detecting cheaters for multiplayer games:theory, design and implementation. In: 2006 3rd IEEE Consumer Communications and Networking Conference, CCNC 2006. IEEE, pp. 1178-1182. ISBN 1424400856

Full text not available from this repository.

Abstract

This paper presents a system to detect cheaters through statistical analysis using a Baysean Network. Implementation is based on aimbot and score distribution.

Item Type:
Contribution in Book/Report/Proceedings
ID Code:
77694
Deposited By:
Deposited On:
18 Jan 2016 09:28
Refereed?:
No
Published?:
Published
Last Modified:
19 Sep 2023 03:24