Passey, Don (2012) Independent evaluation of the Little Big Planet 2 project in Wolverhampton’s Local Education Partnership schools:Outcomes and impacts – Summary. Lancaster University.
|PDF (F:\Don's Archive 11\Wolverhampton\LSB\LBP2 evaluation report summary final) - Published Version |
Available under License Creative Commons Attribution Non-commercial No Derivatives.
Download (898Kb) | Preview
This project aimed to encourage teachers in schools to bring together teams of young people to use a well-known video game, Little Big Planet 2, to create new levels that would be published and used by other players. The project started with 15 schools and over 100 students. Teams of students were often selected by teachers, and most were run as after-school clubs. Many teachers recognised that students involved were not always involved in other school activities. Teachers did not create the ideas or do the programming for the project; they supported teams, facilitated work, provided a working environment, and offered advice. After some 5 months of activity, 25 teams in 7 schools had created a completed level. Those students not completing levels also gained a great deal of experience and interest along the way.
|Uncontrolled Keywords:||Video-game technologies ; curriculum development ; teamwork|
|Subjects:||L Education > L Education (General)|
|Departments:||Faculty of Arts & Social Sciences > Educational Research|
|Deposited On:||30 Oct 2012 13:22|
|Last Modified:||30 Aug 2016 00:02|
Actions (login required)