Vik, Knut-Helge and Halvorsen, Paal and Griwodz, Carsten and Zimmermann, Roger and Roedig, Utz (2009) Group communication techniques in overlay networks. ACM SIGMM Records, 1 (2). pp. 9-10.Full text not available from this repository.
One type of Internet services that have recently gained much attention are services that enable people around the world to communicate in real-time. Such services of real-time interaction are offered by applications most commonly referred to as distributed interactive applications. Concrete examples of distributed interactive applications are multiplayer online games, audio/video conferencing, and many virtual-reality applications linked to education, entertainment, military, etc. A time-dependent requirement generally applies to all distributed interactive applications that aim to support real-time interaction, and is usually in terms of a few hundred milliseconds. The latency requirements are manifested in terms of event-distribution, group membership management, group dynamics, etc., far exceeding the requirements of many other applications.
|Journal or Publication Title:||ACM SIGMM Records|
|Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science|
|Departments:||Faculty of Science and Technology > School of Computing & Communications|
|Deposited On:||16 Aug 2012 16:38|
|Last Modified:||13 Jan 2016 14:41|
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