Laerhoven, Kristof Van and Schmidt, Albrecht and Gellersen, Hans-Werner (2002) Pin & Play: Networking Objects through Pins. In: UbiComp 2002: Ubiquitous Computing 4th International Conference Göteborg, Sweden, September 29 – October 1, 2002 Proceedings. Lecture Notes in Computer Science . Springer Verlag, Berlin, pp. 219-228. ISBN 978-3-540-44267-7Full text not available from this repository.
We introduce a new concept of networking objects in everyday environments. The basic idea is to build on the familiar use of surfaces such as walls and boards for attachment of mundane objects such as light controls, pictures, and notes. Hence our networking concept entails augmentation of such surfaces with conductive material to enable them as communication medium. It further incorporates the use of simple pushpin-connectors through which objects can be attached to network-enabled surfaces. Thereby users are provided with a highly familiar mechanism for adding objects ad hoc to the bus network, hence its name Pin&Play. This paper describes the architecture and principles of Pin&Play, as well as the design and implementation of a smart notice-board as proof of concept.
|Item Type:||Contribution in Book/Report/Proceedings|
|Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science|
|Departments:||Faculty of Science and Technology > School of Computing & Communications|
|Deposited On:||02 Oct 2012 11:47|
|Last Modified:||22 Dec 2016 00:20|
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