Gaver, William W. and Bowers, John and Boucher, Andrew and Pennington, Sarah and Gellersen, Hans and Schmidt, Albrecht and Steed, Anthony and Villars, Nicholas and Walker, Brendan (2004) The drift table: designing for ludic engagement. In: CHI '04 extended abstracts on Human factors in computing systems. ACM, New York, pp. 885-900. ISBN 1-58113-703-6Full text not available from this repository.
The Drift Table is an electronic coffee table that displays slowly moving aerial photography controlled by the distribution of weight on its surface. It was designed to investigate our ideas about how technologies for the home could support ludic activities-that is, activities motivated by curiosity, exploration, and reflection rather than externally-defined tasks. The many design choices we made, for example to block or disguise utilitarian functionality, helped to articulate our emerging understanding of ludic design. Observations of the Drift Table being used in volunteers' homes over several weeks gave greater insight into how playful exploration is practically achieved and the issues involved in designing for ludic engagement.
|Item Type:||Contribution in Book/Report/Proceedings|
|Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science|
|Departments:||Faculty of Science and Technology > School of Computing & Communications|
|Deposited On:||02 Oct 2012 11:24|
|Last Modified:||28 Mar 2017 02:18|
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