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Community generated location based gaming.

Lochrie, Mark and Lund, Kate and Coulton, Paul (2010) Community generated location based gaming. In: BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference. British Computer Society, Swindon, pp. 1-4. ISBN 978-1-78017-130-2

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Abstract

This paper presents the concept for community driven Location Based Games (LBG) that involve actively exploring and discovering public spaces similar to the characteristics seen in Geocaching. The game demonstrated in this paper attempts to utilise the motivations and overcome the limitations of existing Location Based Games. The focus is to outline the motivations for participation in user generated game play. The flexible nature of the concept provides the foundation for users to further develop the underlying principles that are initially provided and offer the opportunity for emergent behaviour.

Item Type: Contribution in Book/Report/Proceedings
Uncontrolled Keywords: Location Based Games ; User Generated Content ; Emergent Behaviour ; Mobile
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Departments: Faculty of Science and Technology > School of Computing & Communications
Faculty of Arts & Social Sciences > Lancaster Institute for the Contemporary Arts
ID Code: 53684
Deposited By: ep_importer_pure
Deposited On: 19 Apr 2012 09:44
Refereed?: No
Published?: Published
Last Modified: 10 Apr 2014 01:03
Identification Number:
URI: http://eprints.lancs.ac.uk/id/eprint/53684

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