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Mobile persuasive exergaming

Garcia Wylie, Carlos Miguel and Coulton, Paul (2009) Mobile persuasive exergaming. In: International IEEE Consumer Electronics Society's Games Innovations Conference, 2009. ICE-GIC 2009. IEEE, pp. 126-130. ISBN 978-1-4244-4459-5

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Abstract

This paper is concerned with utilizing the persuasive methodology of exergaming applied to mobile phones to provide fun ways of encouraging increased physical exercise which is not constrained by a home console environment. In particular the research presented in this paper examines the effectiveness of such a game in terms of increasing a player’s heart rate and the effects on game playability of different combinations of physiological and kinetic interaction from user trials of a fully implemented mobile exergame. The results of the study show that as with many activities that seek to exploit the popularity of games it is important to consider the benefits of different kinetic game control schemes on user exertion as well as game mechanics to produce a balance between a fun, persuasive game that encourages player to exercise while lessening such feeling

Item Type: Contribution in Book/Report/Proceedings
Uncontrolled Keywords: exergaming ; games ; heart rate ; kinetic ; mobile ; physiological
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Departments: Faculty of Science and Technology > School of Computing & Communications
Faculty of Arts & Social Sciences > Lancaster Institute for the Contemporary Arts
ID Code: 53571
Deposited By: ep_importer_pure
Deposited On: 16 Apr 2012 13:59
Refereed?: No
Published?: Published
Last Modified: 10 Apr 2014 01:00
Identification Number:
URI: http://eprints.lancs.ac.uk/id/eprint/53571

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