Garcia Wylie, Carlos Miguel and Coulton, Paul (2009) Mobile persuasive exergaming. In: International IEEE Consumer Electronics Society's Games Innovations Conference, 2009. ICE-GIC 2009. IEEE, pp. 126-130. ISBN 978-1-4244-4459-5
Full text not available from this repository.Abstract
This paper is concerned with utilizing the persuasive methodology of exergaming applied to mobile phones to provide fun ways of encouraging increased physical exercise which is not constrained by a home console environment. In particular the research presented in this paper examines the effectiveness of such a game in terms of increasing a player’s heart rate and the effects on game playability of different combinations of physiological and kinetic interaction from user trials of a fully implemented mobile exergame. The results of the study show that as with many activities that seek to exploit the popularity of games it is important to consider the benefits of different kinetic game control schemes on user exertion as well as game mechanics to produce a balance between a fun, persuasive game that encourages player to exercise while lessening such feeling
| Item Type: | Contribution in Book/Report/Proceedings |
|---|---|
| Uncontrolled Keywords: | exergaming ; games ; heart rate ; kinetic ; mobile ; physiological |
| Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
| Departments: | Faculty of Science and Technology > School of Computing & Communications Faculty of Arts & Social Sciences > Lancaster Institute for the Contemporary Arts |
| ID Code: | 53571 |
| Deposited By: | ep_importer_pure |
| Deposited On: | 16 Apr 2012 13:59 |
| Refereed?: | No |
| Published?: | Published |
| Last Modified: | 08 Aug 2012 16:04 |
| Identification Number: | |
| URI: | http://eprints.lancs.ac.uk/id/eprint/53571 |
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