Nandwani, Avinash and Coulton, Paul and Edwards, Reuben (2011) Using the physicality of NFC to combat grokking of the check-in mechanic. In: MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. ACM, New York, pp. 287-290. ISBN 978-1-4503-0816-8Full text not available from this repository.
Checking-in to social networks to inform ‘friends’ of a user’s up-to-date location and activities is becoming part of the information we reveal. However, it is possible for users to ‘cheat’ the system to gain extra points as the granularity of the positioning technologies allows a user to check-in to location they may not actually be physically present within. Whilst such actions may be of little concern to players they are significant to locations using such systems as a means of increasing engagement with customers. In this paper we present a system that prevents such abuse of the check-in mechanic by requiring a user to physically check-in at a location. This system allows location owners to validate location check-ins and provide added value services and an enhanced social experience by directly interacting with those utilizing such services.
|Item Type:||Contribution in Book/Report/Proceedings|
|Uncontrolled Keywords:||NFC ; checkins ; Physicality ; grokking ; games ; game mechanics|
|Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science|
|Departments:||Faculty of Science and Technology > School of Computing & Communications|
|Deposited On:||04 Oct 2011 09:29|
|Last Modified:||13 Jan 2016 18:43|
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