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Participatory Game Design to Engage a Digitally Excluded Community

Lochrie, Mark Ian and Coulton, Paul and Wilson, Andrew (2011) Participatory Game Design to Engage a Digitally Excluded Community. In: 5th DiGRA : Think Design Play. .

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    Abstract

    This paper explores issues around using a Participatory Design of a Location Based Game (LBG) developed as part of a project to connect young people (11-19 years old) inLancaster and Manchester by exploring issues surrounding place and their sense ofbelonging within their community. Both these communities were chosen, as they arerepresentative of particular socio-economic conditions that have led them to beconsidered digitally excluded. The results highlight issues researchers face whenworking with such a group and the importance of building trust and being sensitive to the lives of the participants.

    Item Type: Contribution in Book/Report/Proceedings
    Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
    Departments: Faculty of Science and Technology > School of Computing & Communications
    Faculty of Arts & Social Sciences > Lancaster Institute for the Contemporary Arts
    ID Code: 49878
    Deposited By: ep_importer_pure
    Deposited On: 20 Sep 2011 10:13
    Refereed?: No
    Published?: Published
    Last Modified: 10 Apr 2014 00:57
    Identification Number:
    URI: http://eprints.lancs.ac.uk/id/eprint/49878

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