Lochrie, Mark Ian and Coulton, Paul and Wilson, Andrew (2011) Participatory Game Design to Engage a Digitally Excluded Community. In: 5th DiGRA : Think Design Play. UNSPECIFIED.
| PDF (Participatory Game Design) - Submitted Version Available under License Creative Commons Attribution Non-commercial No Derivatives. Download (723Kb) | Preview |
Abstract
This paper explores issues around using a Participatory Design of a Location Based Game (LBG) developed as part of a project to connect young people (11-19 years old) inLancaster and Manchester by exploring issues surrounding place and their sense ofbelonging within their community. Both these communities were chosen, as they arerepresentative of particular socio-economic conditions that have led them to beconsidered digitally excluded. The results highlight issues researchers face whenworking with such a group and the importance of building trust and being sensitive to the lives of the participants.
| Item Type: | Contribution in Book/Report/Proceedings |
|---|---|
| Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
| Departments: | Faculty of Science and Technology > School of Computing & Communications Faculty of Arts & Social Sciences > Lancaster Institute for the Contemporary Arts |
| ID Code: | 49878 |
| Deposited By: | ep_importer_pure |
| Deposited On: | 20 Sep 2011 10:13 |
| Refereed?: | No |
| Published?: | Published |
| Last Modified: | 08 Aug 2012 15:23 |
| Identification Number: | |
| URI: | http://eprints.lancs.ac.uk/id/eprint/49878 |
Actions (login required)
| View Item |

