Lochrie, Mark Ian and Coulton, Paul and Wilson, Andrew (2011) Participatory Game Design to Engage a Digitally Excluded Community. In: 5th DiGRA : Think Design Play :. .
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This paper explores issues around using a Participatory Design of a Location Based Game (LBG) developed as part of a project to connect young people (11-19 years old) inLancaster and Manchester by exploring issues surrounding place and their sense ofbelonging within their community. Both these communities were chosen, as they arerepresentative of particular socio-economic conditions that have led them to beconsidered digitally excluded. The results highlight issues researchers face whenworking with such a group and the importance of building trust and being sensitive to the lives of the participants.
|Item Type:||Contribution in Book/Report/Proceedings|
|Subjects:||?? qa75 ??|
|Departments:||Faculty of Science and Technology > School of Computing & Communications|
Faculty of Arts & Social Sciences > Lancaster Institute for the Contemporary Arts
|Deposited On:||20 Sep 2011 10:13|
|Last Modified:||25 Mar 2017 02:10|
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