Coulton, Paul and Lund, Kate and Wilson, Andrew (2010) Harnessing player creativity to broaden the appeal of location based games. In: HCI 2010 : Play is a Serious Business, 2010-09-08 - 2010-09-10, Dundee, Scotland.Full text not available from this repository.
Despite being the subject of considerable research effort location based games in general have failed to attain the popularity and longevity of similar activities such as geo-caching or orienteering. This leads us to the question are the games designed thus far taking too much inspiration in their design from console and pc games leading to games that are too inflexible and failing to support the types of player behaviour that have emerged in geocaching? Using a design inspired by the player engagement evident in geocaching we present the empirical study of the design and user experience from creating the Mobile Augmented Reality (MAR) game Free All Monsters. The results highlight that enabling user creativity and accommodating the varied motivations for playing such games can successfully be incorporated into the design and operation of location based game design and in particular provide a fun outdoor family activity.
|Item Type:||Conference or Workshop Item (Paper)|
|Journal or Publication Title:||HCI 2010 : Play is a Serious Business|
|Subjects:||T Technology > T Technology (General)|
|Departments:||Faculty of Science and Technology > School of Computing & Communications|
Faculty of Arts & Social Sciences > Linguistics & English Language
|Deposited By:||Miss Kate Joanne Lund|
|Deposited On:||19 Apr 2011 14:39|
|Last Modified:||17 Feb 2012 12:22|
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