Coulton, Paul and Clemson, Helen and Edwards, Reuben (2006) Mobslinger: Creating Urban Outlaws. In: 5th International Conference on Entertainment Computing, 2006-09-202006-09-22.
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Whilst there are a number of location sensing games emerging for mobile phones, there are few examples of social proximity based games that are effectively position independent. Bluetooth would seem an obvious choice for proximity based games, although the majority of games produced to-date simply uses it to provide a quasi peer to peer connection between users of multiplayer games. In this demo we illustrate the use of Bluetooth for stimulated spontaneous social interaction through our game called ‘mobslinger’ which is a wild west, quick draw, ‘shoot-em-up’ game using mobile phones.
|Item Type:||Conference or Workshop Item (Poster)|
|Journal or Publication Title:||5th International Conference on Entertainment Computing|
|Subjects:||Q Science > QA Mathematics > QA76 Computer software|
|Departments:||Faculty of Arts & Social Sciences > Lancaster Institute for the Contemporary Arts|
Faculty of Science and Technology > School of Computing & Communications
Faculty of Science and Technology > Engineering
|Deposited By:||Dr Paul Coulton|
|Deposited On:||06 Jan 2009 20:32|
|Last Modified:||09 Aug 2016 00:02|
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