Clemson, Helen and Coulton, Paul and Edwards, Reuben and Chehimi, Fadi (2006) Mobslinger: The Fastest Mobile in the West. In: 1st World Conference for Fun 'n Games, 2006-06-262006-06-28.
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Whilst there is a number of location sensing games emerging for mobile phones, from both commercial and academic sectors, there are few examples of social proximity based games that are effectively position independent. Bluetooth would seem an obvious choice for proximity based games, although the majority of games produced to-date simply uses it to provide a quasi peer to peer connection between users of multiplayer games. This is no-doubt due to the fact that proximity can often be implied from other location sensing technologies and that Bluetooth is often perceived as difficult to employ. In this paper we will show that Bluetooth can provide exciting game scenarios that can enable spontaneous stimulated social interaction using only proximity information. We illustrate this through the design rationale and subsequent implementation of ‘mobslinger’ which is a wild west, quick draw, ‘shoot-em-up’ game using mobile phones.
|Item Type:||Conference or Workshop Item (Paper)|
|Journal or Publication Title:||1st World Conference for Fun 'n Games|
|Subjects:||Q Science > QA Mathematics > QA76 Computer software|
|Departments:||Faculty of Arts & Social Sciences > Lancaster Institute for the Contemporary Arts|
Faculty of Science and Technology > School of Computing & Communications
Faculty of Science and Technology > Engineering
|Deposited By:||Dr Paul Coulton|
|Deposited On:||18 Dec 2008 14:11|
|Last Modified:||29 Apr 2016 00:02|
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