Bamford, Will and Coulton, Paul and Edwards, Reuben (2006) A Surrealist Inspired Mobile Multiplayer Game: Fact or Fish? In: 1st World Conference for Fun 'n Games, 2006-06-262006-06-28.
|Microsoft Word (FactorFish.doc) |
With mobile phone ownership now saturated in many countries, mobile operators are looking to data services to increase their average revenue per user and one service seen as a key to their success is that of mobile games. Single player games, which currently dominate the market, do little to increase data traffic once downloaded. Therefore, focus is increasingly turning to multiplayer games that use the network. However, to date, game designers have struggled to create successful mobile multiplayer games because their current designs are based on the experiences gained from the PC and console world and often fail to accommodate both the difficulties of the mobile environment and the differing demographic of the mobile gamer. In this paper we explore game design that will address both of these criteria and take our inspiration from a technique used by Surrealists to create accidental poetry in the 1920s.
|Item Type:||Conference or Workshop Item (Paper)|
|Journal or Publication Title:||1st World Conference for Fun 'n Games|
|Subjects:||Q Science > QA Mathematics > QA76 Computer software|
|Departments:||Faculty of Arts & Social Sciences > Lancaster Institute for the Contemporary Arts|
Faculty of Science and Technology > School of Computing & Communications
Faculty of Science and Technology > Engineering
|Deposited By:||Dr Paul Coulton|
|Deposited On:||18 Dec 2008 14:06|
|Last Modified:||23 May 2016 00:04|
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