Chehimi, Fadi and Coulton, Paul and Edwards, Reuben (2008) Evolution of 3D mobile games development. Personal and Ubiquitous Computing, 12 (1). pp. 19-25. ISSN 1617-4909Full text not available from this repository.
3D computer graphics have been an important feature in games development since it was first introduced in the early 80s and there is no doubt that 3D based content is often viewed as more attractive in games than the more abstract 2D graphics. Many games publishers are keen to leverage their success in the console market into the mobile phone platform. However, the resource constraints of mobile phones and the fragmented nature of the environment present considerable challenges for games developers. In this paper we consider some of the current constraints together with current and, probable, future developments both in the software and hardware of mobile phones. As part of this process we benchmark some of the latest and most prevalent software and hardware devices to ascertain both the quality of the graphics produced and the effects upon battery life. Whilst our test results highlight that the current market does indeed present challenges, our research into the future developments highlights the fact we are approaching greater standardization, which will be an important factor for the successful development of 3D mobile games.
|Journal or Publication Title:||Personal and Ubiquitous Computing|
|Subjects:||Q Science > QA Mathematics > QA76 Computer software|
|Departments:||Faculty of Science and Technology > School of Computing & Communications|
Faculty of Arts & Social Sciences > Lancaster Institute for the Contemporary Arts
|Deposited By:||Dr Paul Coulton|
|Deposited On:||18 Dec 2008 09:57|
|Last Modified:||21 Feb 2017 01:15|
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