Wu, Maomao and Mitchell, Keith and McCaffery, Duncan and Finney, Joseph and Friday, Adrian (2004) Real tournament - mobile context aware gaming for the next generation. Electronic Library, 22 (1). pp. 55-64. ISSN 0264-0473Full text not available from this repository.
With the recent advances in mobile networking, context-aware computing, and sensor-based computing, researchers and game designers are able to explore the potential of combining these new technologies to develop mobile, networked, context-aware, augmented reality multiplayer games. As part of new research collaboration between Lancaster University, Cisco Systems, Microsoft Research and Orange – MIPv6 Systems Research Lab, such a mobile context-aware multiplayer game is proposed and explored. The proposed game, Real Tournament, gathers real-time contextual information, e.g. physical location and orientation, from the players and injects them into the game engine to generate game events.
|Journal or Publication Title:||Electronic Library|
|Uncontrolled Keywords:||Multimedia ; Mobile Communication Systems ; Research Results ; Interactive Video ; Interactive Programming cs_eprint_id|
|Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science|
|Departments:||Faculty of Science and Technology > School of Computing & Communications|
|Deposited On:||14 May 2008 14:55|
|Last Modified:||25 Mar 2017 01:10|
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