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Real tournament - mobile context aware gaming for the next generation

Wu, Maomao and Mitchell, Keith and McCaffery, Duncan and Finney, Joseph and Friday, Adrian (2004) Real tournament - mobile context aware gaming for the next generation. The International Journal for the Application of Technology in Information Environments, Special Issue on Network and Security Issues for Internet Mobile Entertainment, 22 (1). pp. 55-64.

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    Abstract

    With the recent advances in mobile networking, context-aware computing, and sensor-based computing, researchers and game designers are able to explore the potential of combining these new technologies to develop mobile, networked, context-aware, augmented reality multiplayer games. As part of new research collaboration between Lancaster University, Cisco Systems, Microsoft Research and Orange – MIPv6 Systems Research Lab, such a mobile context-aware multiplayer game is proposed and explored. The proposed game, Real Tournament, gathers real-time contextual information, e.g. physical location and orientation, from the players and injects them into the game engine to generate game events.

    Item Type: Article
    Journal or Publication Title: The International Journal for the Application of Technology in Information Environments, Special Issue on Network and Security Issues for Internet Mobile Entertainment
    Uncontrolled Keywords: Multimedia ; Mobile Communication Systems ; Research Results ; Interactive Video ; Interactive Programming cs_eprint_id ; 871 cs_uid ; 1
    Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
    Departments: Faculty of Science and Technology > School of Computing & Communications
    ID Code: 12403
    Deposited By: ep_importer_comp
    Deposited On: 14 May 2008 14:55
    Refereed?: Yes
    Published?: Published
    Last Modified: 13 Aug 2012 11:46
    Identification Number:
    URI: http://eprints.lancs.ac.uk/id/eprint/12403

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