Wu, Maomao and Mitchell, Keith and McCaffery, Duncan and Finney, Joseph and Friday, Adrian (2004) Real tournament - mobile context aware gaming for the next generation. The International Journal for the Application of Technology in Information Environments, Special Issue on Network and Security Issues for Internet Mobile Entertainment, 22 (1). pp. 55-64.
With the recent advances in mobile networking, context-aware computing, and sensor-based computing, researchers and game designers are able to explore the potential of combining these new technologies to develop mobile, networked, context-aware, augmented reality multiplayer games. As part of new research collaboration between Lancaster University, Cisco Systems, Microsoft Research and Orange – MIPv6 Systems Research Lab, such a mobile context-aware multiplayer game is proposed and explored. The proposed game, Real Tournament, gathers real-time contextual information, e.g. physical location and orientation, from the players and injects them into the game engine to generate game events.
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